This course should include the full cycle of 3D development for games and cinema. It can be divided into several stages: the creation of simple objects (props and LODs to them) with laying out principles of the development process (task analysis, references, sculpting/modeling, retopology, baking, UV-texturing), followed by a more complex composition\object\character and more advanced techniques and software. As a result, they will have a final project to use and polish all the techniques.
You, as a professional, can determine the course direction independently for the whole group or individually for each.
This course will show your personal algorithm of work on projects from A to Z, which will help both mid-level specialists and more experienced participants to improve.