The "hard surface" modeling, all those spaceships, sci-fi, cyberpunk, implications of new technological concepts and all thease cool gadgets are getting more popular.
The course could be logically divided into several levels with different chalanges for student. Like a comprehensive guide to the modeling workflows from concept to final work, tips and trick, how to find relevant art references, how to make your fantastic technologies really functional, what are the most popular modeling tools and techniques, reality vs. sci-fi, creating mechanisms, how can you use kitbash sets to make your life easier, and other stuff.