Hi Marek!
Here you'll find all the information regarding our partnership
Types of partnership
Recording of new courses with relevant information on favorite topics in the CG industry. It can be both courses for beginners and advanced training courses divided into levels from beginner to pro.
Individual counseling for students on portfolio improvement, correction of style, or teaching new software and other CG fields.
Once every 3 months, ArtCraft holds graduation events for all school courses, gathering 200-300 people. We are always looking for mentors who could set aside several hours for a collective review and motivational speech for future CG specialists.
NEW COURSES
PERSONAL COACHING
MENTORSHIP
We conduct a large number of paid workshops and webinars on various topics, which constitute a part of our education funnel. This helps students improve their knowledge of specific topics for enrollment to the next course levels. It is also useful for working professionals who are constantly progressing and looking for new tools and styles.
WORKSHOPS &WEBINARS
In the future, we plan to gather the Advisory Board with our most active colleagues to form new educational programs and to assist in developing our school and the industry as a whole. We plan to take an active part in the development of software for artists, and to share our observations and recommendations with leading developers.
ADVISORY BOARD
WHAT COURSES WE WOULD LIKE TO SEE
IN ARTCRAFT
Advanced character concept art
Speed, variability, and functionality in concepts development are a very important working aspect. Concept art shouldn't be over-detailed, its more about a vivid image that is understandable to all members of the team.

This course is intended to maintain a constant balance between speed and quality, functionality and uniqueness to achieve maximum expressiveness of the artwork, which will later be implemented as a 3D model or character for illustration and a complete picture of the visual style of the project to the whole team, including programmers and management.

A student must go through the whole workflow of creating a concept from the idea and references, to the final visualization through the use of various techniques based on your work experience.
Photobashing in concept art
Some beginners think nothing of photo manipulations and usage of photos in work, for some, it is even shameful and somewhat of a taboo. But the professional process of art developing cannot neglect the speed during the visualization of hundreds and thousands of different ideas. After all, good ideas easily slip away, especially if we work at a slower pace.

Hence, this course as a fundamental rethinking of the development process by acceleration through photo materials. The course should show the full power of collaging and setting up of various concepts from simple props to complex characters.
So, therefore, this toolkit can be used in any work with concept art and design.

The course program is gradual learning of a photoshop toolkit for working with photobashing. In the first stages, the student performs the task of creating small objects based on a series of photos, for example, simple props (bomb, jet pack, or something else), then proceed to larger objects (buildings and equipment), and characters. In the end, you can show how all these techniques work in creating a full environment concept!

Your experience and established techniques will help both novice and experienced artists in the difficult task of speeding up their workflow through photobashing.
General course of concept art
The general course of concept art is not just an insight into cinema and game dev industry but a solid basis that helps you to comprehend the most complex topics of art creation. How are ideas for great projects born? How to accurately connect these ideas into a single picture? How to successfully visualize those ideas in the most effective way using academic techniques for composition and color?

Every concept artist deals with this and everyone, regardless of experience, is always interested in tips and tricks to improve.
The course is intended to be academic base techniques as applied to modern digital artist workflow. As is: the development of environment art ideas, the study of objects in these locations solving compositing tasks, the creation of characters and complex processing of their appearance from weapons to emotions, the final quality presentation of concept sheets with preparation for further modeling and animation.

This course can be an excellent base, a camp where juniors can try out various tasks for themselves, and seniors can get professional advice from you and hone art development techniques!
WHAT COURSES WE WOULD LIKE TO SEE IN ARTCRAFT
ADVANCED CHARACTER CONCEPT ART
Speed, variability, and functionality in concepts development are a very important working aspect. Concept art shouldn't be over-detailed, its more about a vivid image that is understandable to all members of the team.

This course is intended to maintain a constant balance between speed and quality, functionality and uniqueness to achieve maximum expressiveness of the artwork, which will later be implemented as a 3D model or character for illustration and a complete picture of the visual style of the project to the whole team, including programmers and management.

A student must go through the whole workflow of creating a concept from the idea and references, to the final visualization through the use of various techniques based on your work experience.
PHOTOBASHING IN CONCEPT ART
Some beginners think nothing of photo manipulations and usage of photos in work, for some, it is even shameful and somewhat of a taboo. But the professional process of art developing cannot neglect the speed during the visualization of hundreds and thousands of different ideas. After all, good ideas easily slip away, especially if we work at a slower pace.

Hence, this course as a fundamental rethinking of the development process by acceleration through photo materials. The course should show the full power of collaging and setting up of various concepts from simple props to complex characters.
So, therefore, this toolkit can be used in any work with concept art and design.

The course program is gradual learning of a photoshop toolkit for working with photobashing. In the first stages, the student performs the task of creating small objects based on a series of photos, for example, simple props (bomb, jet pack, or something else), then proceed to larger objects (buildings and equipment), and characters. In the end, you can show how all these techniques work in creating a full environment concept!

Your experience and established techniques will help both novice and experienced artists in the difficult task of speeding up their workflow through photobashing.
GENERAL COURSE OF CONCEPT ART
The general course of concept art is not just an insight into cinema and game dev industry but a solid basis that helps you to comprehend the most complex topics of art creation. How are ideas for great projects born? How to accurately connect these ideas into a single picture? How to successfully visualize those ideas in the most effective way using academic techniques for composition and color?

Every concept artist deals with this and everyone, regardless of experience, is always interested in tips and tricks to improve.
The course is intended to be academic base techniques as applied to modern digital artist workflow. As is: the development of environment art ideas, the study of objects in these locations solving compositing tasks, the creation of characters and complex processing of their appearance from weapons to emotions, the final quality presentation of concept sheets with preparation for further modeling and animation.

This course can be an excellent base, a camp where juniors can try out various tasks for themselves, and seniors can get professional advice from you and hone art development techniques!
Business terms and conditions for all courses
Each of our mentors receive 20% of the total income when they're creating a new course. It doesn't include marketing, production and postproduction costs we're taking on ourselves.

You retain all rights to the program's content, but you're not allowed to use any materials created with the participation of ArtCraft.


20%
We also hold webinars, workshops, and different activities for a new audience. Share tips, tricks, and other useful stuff:)

We'll be glad if you join us to increase interest in the field of CG!
Let's start
In this part we described information about our principles, format of lecturing, and mentoring
We prepared examples of our basic course with English subtitles and one video with homework review, so you gain better understanding of how the online-learning format works.
P.S. The homework video is without subtitles but we're working on it.
Sample of recorded materials
Lesson 2.1: Line Properties
01
02
Live Stream Review
Lesson 2.2: Line Properties
You can turn on subtitles on each video exept the last one.
03
firstelearn.com — the most powerful system for your education in CG
We've created an educational platform
The entire course is built on small videos which are unlocked depending on the conditions set (once a week, or immediately after watching the previous segment) all videos are available via student's personal account. They receive support from our managers, thus ensuring an individual approach to learning.
Lessons, feedback, and online meetings are held in a single virtual workspace, with a constantly adapting interface. Right now we are developing next versions of it. Feedback on possible improvements and solutions from our teachers is vital in making a truly convenient and functional training tool.
In the next update, we will translate support team messages into several platform languages (using google translate) so that even a person with poor English could better understand the essence of the feedback. Also, all the videos will have embedded subtitles, which we plan to separately translate into different languages. Starting from version 3.0, there will be a mobile application in development, and students will be able to view all the content and receive reminders, recommendations, and challenges.
MICRO-LEARNING
ALL IN ONE PLACE
USER-FRIENDLY
One week on the platform for students
Depending on the schedule and format of the course, the student gets access to the material of each week and homework assignment.
After viewing the lesson, the student is given the assignment. The assignment must be completed within next few days, before the next lesson or a review session.
All technical issues and lesson-related questions should be directed to our support department/team. Our support team will help to determine which version of Photoshop is best to purchase, how to set up a tablet, and how to complete the assignment correctly. In some cases, a member of support will contact a teacher directly to solve any individual issues.
CLASSES
HOMEWORK ASSIGNMENT
PERSONAL SUPPORT
ONLINE-MEETING
An online group meeting is usually set up at the end of the week. A teacher examines the homework assignments of each student and makes recommendations for their improvements. These meetings are an important part of the learning process as it helps students to look at other's mistakes and progress and get a real-time connection with a teacher.
2
1
3
4
For 3 years, we have developed a perfect model of student progress - the "funnel of learning" proved to be the best without deception and fine print in the contract.
Funnel of learning
Our basic courses serve as a foundation for further study. Our main goal is to help a person get the necessary knowledge for evolvement in the shortest time possible. Also provide them with some basic experience on a new subject, even if they ultimately decide to continue developing their skill in some other field
Workshops, both paid and free, serve to promote a person on a journey map and maintain their interest. Each workshop is focused on a specific area and helps advance in the best direction.
Styling, 3D graphics, rendering, effects, advanced work level with perspective, form, and much more.
Every few months, we offer students to participate in our speciality test classes that help to evaluate their (current skill) level, get a boost of motivation, and try some of the advanced training programs and sign up for a new course.
Each student participates in the ArtCraft loyalty program, which provides training with significant discounts.
KNOW-HOW
WORKSHOPS
LEVEL TESTING
The next step for students of basic directions, is the program of advanced training. Only those with high grades and a conscious desire to refine their abilities are allowed to participate.
NEXT LEVEL
Customer
funnel,
how does it work?
INITIAL MARKETING SET
FIRST COURSE
FREE WORKSHOPS
& TRIAL PRODUCTS
The future students is first introduced to our school via social media promotions and landing pages, created for this purpose.
Then the user enrolls into their ArtCraft course of choice and engages with the client service to help the user decide on their future education plan while also promoting our more advanced-level products.
The next step is offering them a free product or a week-long trial course with a group, so the user can gauge whether our materials and teaching methods are satisfactory.
Based on the collected data and user's progress, adaptive ads are launched. These ads offer suggestions tailored to a specific user's potential interest.
ADAPTIVE MARKETING
When are we going to start?
AUGUST OR SEPTEMBER
1.5 MONTHS
NOVEMBER
(most likely)
Creating and recording the course
Post-production
Start of the course
That's why
we want you to join us in Kyiv.
Preparation: we build up a scene, preshoot it and then review and discuss a next step.
1
Everything will take about 7-10 days including holidays and excursions :)
DAY
DAYS
All living expenses and tickets are on us :)
7-8
We will record intro/outro of each lesson, description of a homework assignment and any additional materials we need to finalize the product.
2-6
DAYS
We'll record all main parts of the course.
A workplace for live stream review of students work. We'll provide all the necessary equipment and help with setting up.
What else do you need?
We'll be happy to see you in our team!
Let's Get Started!