This course is aimed to show how to explain and communicate an idea through the art clearly, how to create expressive and functional concepts for movies and games and how to improve yourself in a challenging field of concept art. After all overall concept art aesthetics can determine movie/game appeal to people so each piece should serve the narrative, make sense and fit together perfectly like a puzzle.
The student should plunge into complex tasks like how to deal with a directors' napkin scribble, how to work with the assigned task and communicate with the screenwriter, where to look for inspiration and how to utilize references, what methods of visualizing ideas would be better suited in a particular situation, how to complete and best showcase your concept, etc.
The program of the course should include a character design (including a pose, attitude, and silhouette, with attention to materials and all the bells and whistles) and environment design (with props) so students end up with fully completed comprehensive concept sheets.
An experienced mentor like you can create various tasks on the basis of your own experience, so the course program can recreate situations that a concept artist faced in the process of creating visual content. This will be a great benefit to the students preparing them for the professional future.
First of all, the course will be useful to artists working in the game industry, as well as artists who want to participate in the concept artist routine. The course is intended for those who already have some experience and might be looking for answers only you as an experienced artist can provide.